Game Rules with HTML

  1. Choose and click on the game you wish to run from table below. (CTRL+C to copy; CTRL+V to paste)

  2. Paste into the blank text area in the "Customize Tournament Layout" section or above the tournament rules in "Customize Tournament Rules" section of your Administer Tournament page.

The Rules will show inside a table. If you don't want the table to show, change the border value from 4 to 0. You may change the text to customize them for your needs.



LEAGUE RULES

Enjoy your Hosting experience ;-)



Rated Games

(All games in this section are played on protected, rated tables.)
ARABIAN POOL
AROUND THE CLOCK
BANK THE 8
BANK THE 8 / CUE
BANK THE 8 / LAST POCKET
BANK AND COMBO
BLUE BALL LAST
BOTTOMS UP
CALL YOUR SHOTS
CORNERS
CORNERS / CENTER POCKET
DEFAULT POCKET
FORBIDDEN POCKET
FULL POWER
GREEN BALL LAST
LAST POCKET
MYSTERY POCKET
NO ENGLISH
ORANGE BALL LAST
PICK OPPONENTS POCKET
PINK BALL LAST
PLAYER'S CHOICE
PURPLE BALL LAST
RED BALL LAST
REGULAR 8 BALL
REGULAR 8 BALL
10 SECOND TIMER
REGULAR 8 BALL
15 SECOND TIMER
REGULAR 8 BALL
20 SECOND TIMER
REGULAR 8 BALL
30 SECOND TIMER
TRIANGLES
TWISTED 8
YELLOW BALL LAST
COLORS LAST
(swiss style)




UnRated Games

(All games in this section are played on protected, UNrated tables.)


2 v 2
(Best of 3)
2 v 2
(Shoot til you miss)
2 v 2
(Sit and Stand)
EARLY 8 / SUICIDE
MUSICAL CHAIRS
WHO DO YOU TRUST?




Training Table Games

(All games in this section are played on protected, training tables.)


10 SHOT
3 BALL
7 UP
A-B-C
BASEBALL
BOOTEM
BOOTEM MAGIC 8
BLACK JACK
BREAK AND RUN GOLF
NERVE RACKER
RACK n RUN 'EM
REVERSE BOOTEM




Rated Games


(All games in this section are played on protected, rated tables.)




Regular 8 ball ONLY when you get to the 8

your opponent will choose where you are to make it.

This will remain your pocket for the remander of the game.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

AROUND THE CLOCK

Balls are pocketed in the order listed:

1st Ball ~ Upper right corner

2nd Ball ~ Lower right corner

3rd Ball ~ Lower middle

4th Ball ~ Lower left corner

5th Ball ~ Upper left corner

6th Ball ~ Upper middle

7th Ball ~ Upper right corner (where you started)

8 Ball ALWAYS lower right corner.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BANK THE 8

Regular 8 ball til you get to the 8

The 8 MUST be banked before you make it.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BANK THE 8 / CUE

Regular 8 ball til you get to the 8

The 8 OR the cue MUST be banked before you make it.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BANK THE 8 / LAST POCKET

Regular 8 ball til you get to the 8

The 8 MUST be BANKED into the pocket that

the player's last colored ball was pocketed.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BANK and COMBO

All shots after the break

MUST be either a bank or a combo.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BLUE BALL LAST

Regular 8 ball except the blue

is to be sunk prior to the 8 ball.

IF you sink either blue ball, you lose.

You must stand and take the force forfeit.

IF the blue ball is sunk on break, rerack.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BOTTOMS UP

Stripes go in top pockets

Solids go in bottom pockets

IF you pocket your ball in the wrong
pocket, tap cue giving opponent ball in hand.

8 ball is to be pocketed in the players last pocket.

IF for any reason a players
last pocket is the opponents pocket,
the player shall claim the pocket
opposite of their last pocket.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

CALL YOUR SHOTS

After the break, all shots are to be called.

IF you should miss the shot you called, but
pocket either the intended ball or another of your balls,
you must tap cue giving your opponent ball in hand.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

CORNERS

All balls are to be pocketed in the corner pockets only.

Should you shoot and make a ball in a corner and
an additional ball accidentally go into a side pocket,
this is considered fair. Continue with your turn.

If you should purposefully or accidentally make
a ball in a side pocket and none of your other
balls fall into a corner pocket, tap the cue
giving your opponent a ball in hand.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

CORNERS / CENTER POCKET

All balls are to be pocketed in
the corner pockets except for the 8 ball.

Should you shoot and make a ball in a corner and
an additional ball accidentally go into a side pocket,
this is considered fair. Continue with your turn.

If you should purposefully or accidentally make
a ball in a side pocket and none of your other
balls fall into a corner pocket, tap the cue
giving your opponent a ball in hand.

The 8 ball is to be pocketed into one of the side pockets.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

DEFAULT POCKET

Regular 8 ball except the 8 ball

is to be pocketed into original pocket the

yellow arrow starts on; upper middle.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

FORBIDDEN POCKET

Regular 8 ball except you may not pocket a ball

into the pocket the TD has announced as forbidden

IF you pocket a ball in the forbidden pocket

you must tap the cue, giving your opponent ball in hand.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

FULL POWER

Regular 8 ball except all shots

are to be made using full power.

You are to pull all the way back on the cue
and hold it til your opponent acknowledges that
they see the power meter with either a "Y" or "K"

If you shoot before your opponent acknowledges the meter,
you must tap the cue, giving them ball in hand.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

GREEN BALL LAST

Regular 8 ball except the green

is to be sunk prior to the 8 ball.

IF you sink either green ball, you lose.

You must stand and take the force forfeit.

IF the green ball is sunk on break, rerack.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

LAST POCKET

Regular 8 ball except the 8 ball

is to be pocketed into the pocket

your last colored ball was pocketed.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

MYSTERY POCKET

Regular 8 ball til you get to the 8 ball.

You are to ask the TD, in the lobby, what

pocket you are to pocket the 8 ball into.

If you miss, pocket remains the same til game is over.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

NO ENGLISH

Regular 8 ball. NO english is allowed.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

ORANGE BALL LAST

Regular 8 ball except the orange

is to be sunk prior to the 8 ball.

IF you sink either orange ball, you lose.

You must stand and take the force forfeit.

IF the orange ball is sunk on break, rerack.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

PICK OPPONENTS POCKET

Regular 8 ball except each player

is to announce at table the pocket for

their opponent to pocket 8 ball before break.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

PINK BALL LAST

Regular 8 ball except the pink

is to be sunk prior to the 8 ball.

IF you sink either pink ball, you lose.

You must stand and take the force forfeit.

IF the pink ball is sunk on break, rerack.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

PLAYER'S CHOICE

The first name in the pairings gets to pick the game.

This pick must be announced in lobby before

table is made. No more than 2 games may be combined.

If the second player doesnt accept the

game, they force forfeit the game and loses.

ALL GAMES MUST BE RATED!


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

PURPLE BALL LAST

Regular 8 ball except the purple

is to be sunk prior to the 8 ball.

IF you sink either purple ball, you lose.

You must stand and take the force forfeit.

IF the purple ball is sunk on break, rerack.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

RED BALL LAST

Regular 8 ball except the red

is to be sunk prior to the 8 ball.

IF you sink either red ball, you lose.

You must stand and take the force forfeit.

IF the red ball is sunk on break, rerack.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

REGULAR 8 BALL

Regular 8 ball.

No special rules for this tour.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

REGULAR 8 BALL
10 SECOND TIMER

Regular 8 ball

Table should be made with a 10 second timer.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

REGULAR 8 BALL
15 SECOND TIMER

Regular 8 ball

Table should be made with a 15 second timer.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

REGULAR 8 BALL
20 SECOND TIMER

Regular 8 ball

Table should be made with a 20 second timer.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

REGULAR 8 BALL
30 SECOND TIMER

Regular 8 ball

Table should be made with a 30 second timer.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

TRIANGLES

Regular 8 ball except

first person listed (invitor) may only shoot at:
top middle, bottom left and bottom right pockets

second person listed (invitee) may only shoot at:
bottom middle, top left and top right pockets.

If you make one of your balls into
your opponents it is fair, continue
playing. If you do so and do not make
one into your pocket, you must tap
cue giving ball in hand.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

TWISTED 8

Regular 8 ball except the 8 ball

must be pocketed into the corner pocket

furthest away from where it is at each time.

If the 8 ball is in the center of the table

you may have your choice of corner pockets.

Failure to pocket the 8 ball in the furthest

will result a force forfeit of the game to your opponent.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

YELLOW BALL LAST

Regular 8 ball except the yellow

is to be sunk prior to the 8 ball.

IF you sink either yellow ball, you lose.

You must stand and take the force forfeit.

IF the yellow ball is sunk on break, rerack.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

COLORS LAST
(swiss style)

The TD will announce a different color each round.

Regular 8 ball except the color TD announced

is to be sunk only after all other balls are

pocketed and prior to the 8 ball.

IF you sink either ball of the announced color, you lose.

You must stand and take the force forfeit.

IF the ball of the announced color is sunk on break, rerack.


MAKE PROTECTED, RATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top





UnRated Games

(All games in this section are played on protected, UNrated tables.)




2 v 2
(Best of 3)

1st players of each team play.

2nd players of each team play.

IF one team wins both games, they advance.

IF both teams win a game, the winning
players play a 3rd and deciding match.


MAKE PROTECTED, UNRATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

2 v 2
(Shoot til you miss)

Shoot til you miss
Then stand and let your partner shoot.


MAKE PROTECTED, UNRATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

2 v 2
(Sit and Stand)

Take one shot then stand (even if you make a ball)

and let your partner shoot. Keep rotating shots

The break counts as a shot.


MAKE PROTECTED, UNRATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

EARLY 8 / SUICIDE

First to pocket the 8 ball after

solids/stripes is determinded wins.

NO BALL IN HAND ALLOWED

If you scratch when you pocket the 8 it's a loss.

If you pocket the 8 on the break it's a rerack.


MAKE PROTECTED, UNRATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY

NOTE TO TD: No ladderstats for this tour

(CTRL+C to copy; CTRL+V to paste)

Back to Top

MUSICAL CHAIRS

Regular 8 ball except at any time

the TD will come to your table and say "Switch".

You and your opponent switch seats and continue playing.


MAKE PROTECTED, UNRATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY

NOTE TO TD: No ladderstats for this tour

(CTRL+C to copy; CTRL+V to paste)

Back to Top

WHO DO YOU TRUST?

Regular 8 ball except you choose

anyone that is in the tourney to pocket the 8 ball for you.

If they miss, they stay seated until game is over.


MAKE PROTECTED, UNRATED TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top





Training Table Games

(All games in this section are played on protected, training tables.)




10 SHOT

First person listed in parings breaks and shoots first.

You get 10 shots to pocket as many balls as you can.

Break counts as first shot.

Ball potted during scratch does not count.

Balls can be shot in any order.

Be sure to keep score of your shots and ball count.

Score is to be kept on table where opponent can see.


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

3 BALL

All balls will be removed from table except
yellow (1), blue(2) and red(3) balls. The yellow ball is in
default position of the rack with the blue and red behind it.
(see picture below)


Pocket all 3 balls in as few shots as possible.
The break counts as a shot. Shots are to be counted at the table.
A tie is to be broken with an additional rack.
Any ball pocketed on a scratch stays pocketed.
Ball in hand only allowed after a scratch.

NOTE: In order to remove balls you will need to do a soft break
move the 3 balls you want to use into position and then pocket each
of the other balls. It isnt necessary to use the cue to pocket them.
You can shoot each ball individually.



MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

7 UP

Player to pocket the most balls in 7 shots wins.

The break counts as a shot. A tie is decided with 1 game.

Each ball counts as 1 point but each scratch is -1 point.


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

A-B-C

Balls must be pocketed in alphabetical order before the 8 ball.

BLUE

GREEN

ORANGE

PINK

PURPLE

BLUE

RED

YELLOW

If you pocket one ball in the correct

order but another falls in this is

considered fair and your turn continues.

If you pocket the wrong ball you must

tap cue giving opponent ball in hand.


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BASEBALL

Pocket more balls before 3 strikes are made.

Every shot will be ball in hand from behind the line (home plate).

Any ball that is completely behind the line (home plate)
are in foul territory and cannot be pocketed.

Break is counted as a shot and if no ball pocketed is a strike.

A scratch is a strike and is -1 off the end score.

Any ball pocketed from foul territory (left two pockets)
or scratched will not be counted.


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BOOTEM

TD will invite all players to training table.

The rotation goes in alphabetical order.

The TD breaks and then its player 1's turn.

They sit at table, click the cue, and shoot.

Shoot once then stand, if you miss you are booted.

Do not move the cue unless someone scratches then you
place cue to the left of the line and shoot to the right.

After a scratch, the next players shot must have the cue
go to to the right side of the line before sinking a ball.
If the only ball(s) left were to the left of the line,
you would have to bank off a rail first to get the cue
to the right of the line before making a ball!


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY

NOTE TO TD: No ladderstats for this tour

(CTRL+C to copy; CTRL+V to paste)

Back to Top

BOOTEM MAGIC 8

TD will invite all players to training table.

The rotation goes in alphabetical order.

The TD breaks and then its player 1's turn.

They sit at table, click the cue, and shoot.

Shoot once then stand, if you miss you are booted.

Who ever pockets the 8 ball gets to pick a player to be booted.

Do not move the cue unless someone scratches then you
place cue to the left of the line and shoot to the right.

After a scratch, the next players shot must have the cue
go to to the right side of the line before sinking a ball.
If the only ball(s) left were to the left of the line,
you would have to bank off a rail first to get the cue
to the right of the line before making a ball!


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY

NOTE TO TD: No ladderstats for this tour

(CTRL+C to copy; CTRL+V to paste)

Back to Top

BLACK JACK

Yellow Solid = 1 point
Blue Solid = 2 points
Red Solid = 3 points
Pink Solid = 4 points
Orange Solid = 5 points
Green Solid = 6 points
Purple Solid = 7 points
Black = 8 points
All stripes = 3 points
Bank any ball = 1 point
If you go over 21 you lose.

Scratch without making a ball at any point results in loss of turn.

Scratch and make a ball is considered fair. Count ball's value and continue.


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

BREAK AND RUN GOLF

Shoot til table is cleared, typing out each miss

in the text area on the table. A scratch is counted

as a miss. Ball in hand allowed only on a scratch.

Then stand and your opponent does the same. The

one with fewer misses wins. Each player is allowed

1 rack. If the game results in a tie then play

another game to determine the winner.


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

NERVE RACKER

Each player creates their own "training" table and
invites their opponent. (Tables will be overlapped.)

Make sure you are ready when the TD yells GO from the lobby.

No ball in hand except on a scratch.

After you have cleared your table, go to your opponents table
and type DONE. First to type it in is the winner.


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

RACK n RUN 'EM

Make as many balls without missing or scratching.

Scratching or missing on the break does not count.

Count the balls made then your opponent takes their turn.

TD will decide the number of racks that will be played.

If you happen to clear the rack completely,

stand and let your opponent take their turn.


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY


(CTRL+C to copy; CTRL+V to paste)

Back to Top

REVERSE BOOTEM

TD will invite all players to training table.

The rotation goes in reversed alphabetical order.

(from the bottom to top, instead of from top to bottom)

The TD breaks and then its player 1's turn.

They sit at table, click the cue, and shoot.

Shoot once then stand, if you miss you are booted.

Do not move the cue unless someone scratches then you
place cue to the left of the line and shoot to the right.

After a scratch, the next players shot must have the cue
go to to the right side of the line before sinking a ball.
If the only ball(s) left were to the left of the line,
you would have to bank off a rail first to get the cue
to the right of the line before making a ball!


MAKE PROTECTED, TRAINING TABLE

REPORT WIN/LOSS TO TD IN LOBBY

NOTE TO TD: No ladderstats for this tour

(CTRL+C to copy; CTRL+V to paste)

Back to Top




Page designed and edited by

Any rules you would like to send me just
EMAIL ME !!